AI Insights · Timothy · June 2023
Top 5 Free to Play Games in Australia Q2 2023
Discover the performance trends of the top 5 free-to-play games in Australia for Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 free-to-play games in Australia showcased diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Lightning Link Casino Slots from Product Madness saw its weekly revenue peak at around $1.1M in late March, with fluctuations throughout the quarter, ending at approximately $937K in the last week of June. Weekly downloads remained relatively stable, hovering around 7K. Active users saw a slight decline, starting from 70.9K in late March and dropping to 67.9K by the end of the quarter.
Candy Crush Saga by King maintained a steady revenue stream, peaking at $620K in mid-June and stabilizing at around $588K by the end of the quarter. Downloads showed a slight drop, starting from 14.7K in early April and ending at 14.5K in late June. Active users experienced a decline from 225.5K in late March to 207.4K by the quarter's end.
Roblox from Roblox Corporation experienced a notable increase in revenue, starting at around $513K in late March and peaking at $580K by the end of June. Downloads showed significant variability, peaking at 38.7K in mid-April and ending at 31.9K in the last week of June. Active users consistently grew, rising from 1.35M in late March to 1.51M by the end of the quarter.
Royal Match by Dream Games saw a steady increase in revenue, starting at $330K in late March and reaching $421K by the end of June. Downloads remained relatively stable, fluctuating between 20K and 25K throughout the quarter. Active users showed consistent growth, increasing from 147.4K in late March to 181.5K by the end of June.
Heart of Vegas - Casino Slots from Product Madness maintained a stable revenue, peaking at around $365K in mid-June and ending at approximately $299K in late June. Downloads remained low but steady, ranging from 2.5K to 3K throughout the quarter. Active users showed a slight decline, starting at 12.5K in early April and ending at 11.1K by the end of June.
These insights highlight the dynamic nature of the free-to-play gaming market in Australia. For more detailed analytics and insights, visit Sensor Tower.